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Thursday, October 20 • 9:00am - 12:00pm
Unity Workshop - Intro LIMITED

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Limited Capacity seats available

Beginners welcome! Participants will be introduced to the Unity game engine while learning about workflows and functions most used by the best game studios. During this training, participants will learn about many of the various systems and tools Unity provides for the development of games.

Intro to Unity Workshop topics:

- Workflow general work

- Unity scripting

- The graphics pipeline

- Global Illumination (GI)

- Physically based rendering (PBR)

- Physical Audio Animation (Mecanim)

 

Preparation:

Before arriving, participants must install the latest stable version of Unity, which for now is 5.3.5 (please do not install the beta due to changes in characteristics and instability). In addition, participants must open Unity at least once before Roadshow - internet needed the first time the software is opened. It is also advised to carry a mouse.

Workshop:

Who: Anyone interested in learning how to use Unity to develop games and interactive applications.

What: Learn how to create a 3D game from start to finish using Unity in this practical workshop by the Unity Field Engineer 

What to bring: Laptop and charger. * Users of Mac OS X 10.6.5 must have or higher installed to use Unity 5 *; will receive a trial key Unity Pro and the download link to the event. Your ticket registration; printed or on your phone.

EXACT ROOM: Boise State Library, 2nd Floor 



Thursday October 20, 2016 9:00am - 12:00pm
Boise State University 1910 W University Dr, Boise, ID 83725

Attendees (24)